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Old Oct 30, 2006, 07:40 PM // 19:40   #41
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Quote:
Originally Posted by Imaginos
If they had been on a merchant from the get go, as I suggested above, not at all. They aren't and so I do :P
They are sold by the rune trader. However, since they are very new, the trader has as many insignias as it does Dervish/Paragon runes.
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Old Oct 30, 2006, 07:45 PM // 19:45   #42
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The only thing I can is with the insignias is if you want a piece of armour vs Elemental Damage you have to get the Dreadought insignia for it.This is for those useing say Asaclon or Knights armour and want it vs Elemental Dmge.I guess that is why it took them so long to fix these armours and change the Absorbtion rune.We may have reacted to much on this not knowing about insignias coming out.
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Old Oct 30, 2006, 08:37 PM // 20:37   #43
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I haven't gotten to buy Nightfall yet to try out the Insignia system, but this bothers me:
  • Updated the Warrior’s Dreadnought and Dragon armor suits to +10 vs. elemental to match how the armor bonus works under the new insignia system. These armors used to be +10 vs physical.
  • Updated the Warrior’s Sentinel armor suit to +20 vs. elemental (req. 13 Strength) to match how the armor bonus works under the new insignia system. This armor used to be +20 vs physical (req 13 strength).
  • Updated the Assassin’s Saboteur, Infiltrator, and Vanguard armor suits to have +10 armor vs. all physical damage and an additional +10 armor vs. a specific type of physical damage. The Condition reduction bonuses were removed to match how the bonuses work under the new insignia system. These armors used to give reduction to blind, cripple, dazed, or poison, depending on the set.
Basically it sounds like they made a bunch of changes to the armor system but it only really benefits Elonian armors and screwed a bunch of others? It sounds like they nerfed certain armors from Tyria and Cantha (warriors get +vs elemental instead of +vs physical) (assassins don't get condition reduction anymore) and gave players no chance to put their armor back to the way it was stat-wise, since Tyrian and Canthan armor can't use Insignias. Is that right? Or did I misunderstand?

If I did understand that correctly, that does suck, and they need to just make it so that insignia slots can be added to Tyrian and Canthan armor for a fee. Otherwise it's screwing over all the old armor...quite sucky if you don't like how the Nightfall armor looks or you didn't buy Nightfall. If they at least made it so that every armor could use Insignias, it would make more sense.

Last edited by ducktape; Oct 30, 2006 at 08:40 PM // 20:40..
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Old Oct 30, 2006, 09:00 PM // 21:00   #44
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Quote:
Originally Posted by Kyosuke
Waaaaaaah! I have to work for everything now... Waaaaah! My armor isn't pre-equiped! Waaaaah! I have to go farm! Waaaaaah! I can't farm solo anymore against trolls Waaaaaah! AI.....

Seriously people, just adjust. It's a game. It would be seriously boring as shit if they kept everything the same always. Change is what makes a game like this keep going on for a long time. If you can't handle that, then find another game to play. If you like consistancy go play CS or some FPS like that, don't waste your time on some RPG that is gong to be always changing. Adapt, grown learn. and stop whining, it does no good and your whining won't change anything.

On the actual topic, all the new stuff is common. As others have said wait a week ro 2 and it'll all be there. It's just like when Runes ran out when Factions first came out or when Steel and stuff ran out for awhile.. a week or two later and all was back to normal.. and all the bitching was wasted.
You think having to spend time buying what used to come with armor "work"? No, that's just plain stupid. Yea things change, for the better. Who the hell would want to play a game where they randomly change things for no purpose? Insignias are supposed to make things easier, yet all they do is complicate things, and they have no REAL benefiet because you can't even use them on old armor... Plus, isn't there a chance to destroy the armor when you salvage the insigna? I mean what the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO? So far, they are just dumb as hell.
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Old Oct 30, 2006, 09:04 PM // 21:04   #45
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Quote:
Originally Posted by ducktape
I haven't gotten to buy Nightfall yet to try out the Insignia system, but this bothers me:
  • Updated the Warrior’s Dreadnought and Dragon armor suits to +10 vs. elemental to match how the armor bonus works under the new insignia system. These armors used to be +10 vs physical.
  • Updated the Warrior’s Sentinel armor suit to +20 vs. elemental (req. 13 Strength) to match how the armor bonus works under the new insignia system. This armor used to be +20 vs physical (req 13 strength).
  • Updated the Assassin’s Saboteur, Infiltrator, and Vanguard armor suits to have +10 armor vs. all physical damage and an additional +10 armor vs. a specific type of physical damage. The Condition reduction bonuses were removed to match how the bonuses work under the new insignia system. These armors used to give reduction to blind, cripple, dazed, or poison, depending on the set.
Basically it sounds like they made a bunch of changes to the armor system but it only really benefits Elonian armors and screwed a bunch of others? It sounds like they nerfed certain armors from Tyria and Cantha (warriors get +vs elemental instead of +vs physical) (assassins don't get condition reduction anymore) and gave players no chance to put their armor back to the way it was stat-wise, since Tyrian and Canthan armor can't use Insignias. Is that right? Or did I misunderstand?

If I did understand that correctly, that does suck, and they need to just make it so that insignia slots can be added to Tyrian and Canthan armor for a fee. Otherwise it's screwing over all the old armor...quite sucky if you don't like how the Nightfall armor looks or you didn't buy Nightfall. If they at least made it so that every armor could use Insignias, it would make more sense.
go buy nf and see for yourself, nothing has changed, just that you need to put those mods into armor manuelly, costs very little for pve (a bit later), free for pvp
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Old Oct 30, 2006, 09:10 PM // 21:10   #46
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Quote:
Originally Posted by ducktape
I haven't gotten to buy Nightfall yet to try out the Insignia system, but this bothers me:
  • Updated the Warrior’s Dreadnought and Dragon armor suits to +10 vs. elemental to match how the armor bonus works under the new insignia system. These armors used to be +10 vs physical.
  • Updated the Warrior’s Sentinel armor suit to +20 vs. elemental (req. 13 Strength) to match how the armor bonus works under the new insignia system. This armor used to be +20 vs physical (req 13 strength).
  • Updated the Assassin’s Saboteur, Infiltrator, and Vanguard armor suits to have +10 armor vs. all physical damage and an additional +10 armor vs. a specific type of physical damage. The Condition reduction bonuses were removed to match how the bonuses work under the new insignia system. These armors used to give reduction to blind, cripple, dazed, or poison, depending on the set.
Basically it sounds like they made a bunch of changes to the armor system but it only really benefits Elonian armors and screwed a bunch of others? It sounds like they nerfed certain armors from Tyria and Cantha (warriors get +vs elemental instead of +vs physical) (assassins don't get condition reduction anymore) and gave players no chance to put their armor back to the way it was stat-wise, since Tyrian and Canthan armor can't use Insignias. Is that right? Or did I misunderstand?

If I did understand that correctly, that does suck, and they need to just make it so that insignia slots can be added to Tyrian and Canthan armor for a fee. Otherwise it's screwing over all the old armor...quite sucky if you don't like how the Nightfall armor looks or you didn't buy Nightfall. If they at least made it so that every armor could use Insignias, it would make more sense.
You misunderstood the insignias give the same benifits as the changes
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Old Oct 30, 2006, 09:14 PM // 21:14   #47
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Quote:
Originally Posted by ducktape
[LIST][*]Updated the Warrior’s Dreadnought and Dragon armor suits to +10 vs. elemental to match how the armor bonus works under the new insignia system. These armors used to be +10 vs physical.
Earlier they had 90 base and +10 physical. Now they have the base armor (80 +20 phys) with +10 elemental. It's the same, just reworded to work with a "base".


Quote:
[*]Updated the Warrior’s Sentinel armor suit to +20 vs. elemental (req. 13 Strength) to match how the armor bonus works under the new insignia system. This armor used to be +20 vs physical (req 13 strength).
Again, it was earlier 100 armor. Now it's 80 +20 phys + 20 elemental, exactly the same.
Quote:
Updated the Assassin’s Saboteur, Infiltrator, and Vanguard armor suits to have +10 armor vs. all physical damage and an additional +10 armor vs. a specific type of physical damage. The Condition reduction bonuses were removed to match how the bonuses work under the new insignia system. These armors used to give reduction to blind, cripple, dazed, or poison, depending on the set.
Probably because of the runes that give the same bonuses much easier.

Also, ANet is thinking a bit longer than some of the complainers. This is the new system which will make it easier to use new mods from new chapters with old armors and generally make things more flexible in the long run. I sure wish the system was retroactive though, but I guess the traders who cried bloody murder before release have prevented that.
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Old Oct 30, 2006, 09:18 PM // 21:18   #48
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I agree, this is sucking badly. We really need an insignia trader that has a constant stock, because this really isn't working. Like you said, it should make it easier, and this only takes more time then it used to.
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Old Oct 30, 2006, 09:28 PM // 21:28   #49
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Quote:
Originally Posted by JR-
What I choose to do in my free time has NOTHING to do with you!
God you again your such a turd

p.s ditto about my free time
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Old Oct 30, 2006, 09:50 PM // 21:50   #50
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Am I the only one who has played GW from the begining? I doubt it very much.

Every time we have played this game called GW, and the economy was taken back to the begining because of armor or runes, or something, the masses always complain about the same exact thing.

"Why isn't their a fully stocked trader with the stuff we all need?"

Maybe because to put a trader with insignias for 2 million players is not what ANet has ever done?

Maybe because this is the exact same thing that happened when the economies got joined together,or when Factions came out? This is not anything we haven't seen before,people!

The economy goes topsy turvy, things go out of stock,dye can't be smelled,let alone found at a trader. Armor materials disappear from the face of the gameworld for a couple weeks,and then...the calm returns.

Steel is back in stock,new weapons sell for 100k,and the world continues turning. The monks farm for more ecto, and we all still want FoW armor that costs a cool mil. But we need these things to look cool.

Elonian armor seems to get the bad end of the stick, for now, but once the economy provides for itself,which it will,then all will be right in the collective GW World.
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Old Oct 30, 2006, 10:00 PM // 22:00   #51
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My problem is when ever I try and put an insignia on a piece of armor that already has a rune on it, it over writes it and I lose the rune. What am I doing wrong? I don't want to end up lsoing my Sup. vigor! Anyone else having this same problem?

Edit:
Let me just say that this armor is Elonian Armor that I am having this problem with. I have not even thought about trying it with my old armors.

Last edited by thelessa; Oct 30, 2006 at 11:09 PM // 23:09..
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Old Oct 30, 2006, 10:33 PM // 22:33   #52
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The major problem with the insignia system is not applying it to old armor, ESPECIALLY Tyrian armor...
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Old Oct 31, 2006, 12:37 AM // 00:37   #53
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Quote:
Originally Posted by Empex
Earlier they had 90 base and +10 physical. Now they have the base armor (80 +20 phys) with +10 elemental. It's the same, just reworded to work with a "base".



Again, it was earlier 100 armor. Now it's 80 +20 phys + 20 elemental, exactly the same.

Probably because of the runes that give the same bonuses much easier.

Also, ANet is thinking a bit longer than some of the complainers. This is the new system which will make it easier to use new mods from new chapters with old armors and generally make things more flexible in the long run. I sure wish the system was retroactive though, but I guess the traders who cried bloody murder before release have prevented that.
Oh, cool, the update notes sounded like they changed the attributes so that you'd have to buy an insignia to get back the +vs physical or condition reduction. I was like WTF? But if they kept the original warrior armor stats and added the +vs elemental, that's a nice bonus... it's kind of a gyp for the assassins though to have to buy insignias to regain something they already had with condition reduction.

I guess it's not that bad then, but am I right that you can't add Insignias to armor that didn't come from Elona? If that's how it works, I also agree that it would be nice to have the change retroactive where all armor can use Insignias.

Sorry to be a pest, I can't get Nightfall till next week ; _ ;
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Old Oct 31, 2006, 12:43 AM // 00:43   #54
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I'm still lost on the insignia thing... apart from the fact that you just can't get some, I figure that will come with time.

Can I use them on armors other than nightfall armors?

Does it over-ride the original stats of the armor?

Do the vitae/+energy runes stack?
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Old Oct 31, 2006, 12:43 AM // 00:43   #55
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Things will settle down eventually. Until that happens you can just play pvp with pvp chars. And don't tell me that it's not possible to beat the game with no mod on your armor. You can always use your old armor, and in case you are a paragon/dervish it won't hurt you to wait a lil bit. I personally spent 2 hours @ rune trader and got my 15k elonian set to a pvp level with ~2k. Only the sup vigor costed me 30k. So don't whine about it YET.


"Do the vitae/+energy runes stack?"

Yes, they do.
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Old Oct 31, 2006, 12:49 AM // 00:49   #56
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Quote:
Originally Posted by Katari
They are sold by the rune trader. However, since they are very new, the trader has as many insignias as it does Dervish/Paragon runes.
Which is none and proves my point, thanks!
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Old Oct 31, 2006, 02:20 AM // 02:20   #57
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I agree with the OP, the Armour insignias are good in theory but poorly implemented in practice. The likely outcome would be that we will have to wait from a few weeks to a month or two before they before flooded in the markets down to the price of being worthless/affortable. That is the idea at least how it will work out awaits to be seen, which is why i wont be getting any NF armours any time soon.

And to all those trolling the OP, go hump a tree.
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Old Oct 31, 2006, 02:41 AM // 02:41   #58
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Quote:
Originally Posted by Darkpower Alchemist
Am I the only one who has played GW from the begining? I doubt it very much.

Every time we have played this game called GW, and the economy was taken back to the begining because of armor or runes, or something, the masses always complain about the same exact thing.

"Why isn't their a fully stocked trader with the stuff we all need?"

Maybe because to put a trader with insignias for 2 million players is not what ANet has ever done?

Maybe because this is the exact same thing that happened when the economies got joined together,or when Factions came out? This is not anything we haven't seen before,people!

The economy goes topsy turvy, things go out of stock,dye can't be smelled,let alone found at a trader. Armor materials disappear from the face of the gameworld for a couple weeks,and then...the calm returns.

Steel is back in stock,new weapons sell for 100k,and the world continues turning. The monks farm for more ecto, and we all still want FoW armor that costs a cool mil. But we need these things to look cool.

Elonian armor seems to get the bad end of the stick, for now, but once the economy provides for itself,which it will,then all will be right in the collective GW World.
exactly.
if anything, you guys should look at this type of thing as an opportunity. by plannign ahead of time, and investing prior to the new chapters release, not only will you be prepared for whatever awaits you, but it can be a profitable investment.
stocking up in low level materials and runes before a new chapter comes out, means you can play the part of a ticket scalper at a sold out sports game...you can charge whatever the hell you want (more or less) because theres bound to be someone who lacked the foresight to stock up, but doesnt lack the funds to make you a profit.
instead of whining about economic cycles, use them to your advantage.
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Old Oct 31, 2006, 02:44 AM // 02:44   #59
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Quote:
Originally Posted by dansamy
My elite armor was still 15k & didn't come with insignias included. So its more expensive.
Well, the original premise was that the prices for insignia will settle at less than 500g, making 1.5k armour cheaper...

With regards to elite armour... when you're already comitted to spending 15k for a particular piece, is <500g extra really so much of a problem? Once you're spending that much on armour in the first place, I think you can afford an extra 3% or so. I'd say that, once the system settles down, it's actually going to be the people going for the 15K and, even more so if it gets updated to the new standard, Obsidian armour that benefit the most, as they're the ones who really would be looking to change the stats of existing armour, while people who are happy with 1.5K armour don't face quite such a daunting expense in replacing all their armour ;-)
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Old Oct 31, 2006, 02:45 AM // 02:45   #60
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My major concern is why the Nightfall/Prophecies team decided to do this; the Factions armor set up was great and there were very few complaints about it.
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